Metroid: Samus Returns
What can be randomized?
- All items, including ones normally locked behind amiibo
- Starting locations
- Door locks
- Elevator destinations
- A new goal has been added (DNA Hunt)
What do I need to play?
- A modded 3DS with Luma3DS, or Citra
- A dumped RomFS of your original game. Any region works.
Click here to view this game's video database.
Related guides
- How to dump a decrypted copy of Metroid: Samus Returns - 25 October 2024
- Enable Game Patching in Luma3DS - 22 April 2024
- What is Multiworld? - 10 March 2024
Frequently asked questions
From left to right the HUD shows: the amount of DNA you currently have, the amount of DNA collected per area out of how many in that area, and the amount of Metroids that are still alive.
No, you do not. All the hazardous liquid has already been drained. Metroids can now drop any item in the game, as well as DNA.
No. In order to beat the game, you must collect the required Metroid DNA, find the Baby, and defeat Proteus Ridley.
The amount of required DNA is configurable from 0 to 39 DNA.
After having collected the Baby and all DNA, enter the transition between the Surface Teleporter and Landing Site. Going through the transition without the requirements will give you access to the Ship instead.
All Chozo Seals have been repurposed to provide a hint to an item somewhere in the world. The region the item is located will be specified.
New seals have been added in all areas, which hint at the location of DNA. Additionally, the HUD also shows how much DNA is located in each area. See the Hints
tab for more information.
While progressive pickups update to have the correct model, due to limitations these models are not animated.
Beam Burst requires at least the Wave Beam to function.
Reserve Tanks are items that restore a certain ammo type when depleted. In vanilla, these tanks can be unlocked by using certain amiibo, but in the randomizer, this has been changed to make them be actual pickups.
By default, the Energy Reserve Tank restores 299 Energy, the Aeion Reserve Tank restores 500 Aeion, and the Missile Reserve Tank restores 30 Missiles or 10 Super Missiles. Note that when the Missile Reserve Tank is depeleted, it only restores whatever ammo was last used, and not both.
Due to limitations, the Missile Reserve Tank will remain deactivated until the Missile Launcher is in your inventory. This prevents a bug where the reserve will activate even if you have no usable Missiles.