Metroid Prime 2: Echoes
What can be randomized?
- All items including Temple Keys
- Elevator destinations
- Starting locations
- Door locks
- Translator gate requirements
What do I need to play?
- An ISO of any NTSC-U or PAL GameCube release of the game
- A modded Wii, or Dolphin Emulator
Click here to view this game's video database.
Related guides
- Input Validation - 02 December 2024
- What is Multiworld? - 10 March 2024
- Connecting Randovania to a Real Wii or Wii U - 10 March 2024
Frequently asked questions
The following rooms have surprising vanilla behaviour about their spider tracks:
Main Reactor (Agon Wastes)
The spider tracks only works after you beat Dark Samus 1 and reload the room. When playing with no tricks, this means you need Dark Beam to escape the room.
Dynamo Works (Sanctuary Fortress)
The spider tracks only works after you beat Spider Guardian. When playing with no tricks, you can’t leave this way until you do that.
Spider Guardian fight (Sanctuary Fortress)
During the fight, the spider tracks only works in the first and last phases. After the fight, they all work normally.
This means you need Boost Ball to fight Spider Guardian.
The Flying Ing Cache in this room appears only after you collect the item that appears after defeating Power Bomb Guardian.
Collecting the item that appears after defeating the Jump Guardian.
In order to open the elevator, you also need to pick the item in Torvus Energy Controller.
You need to beat Amorbis and then return the Agon Energy in order for these echo locks to appear.
The energy gate that disappears after the pirate fight in Torvus Temple blocks this door.