Super Metroid
What can be randomized?
- Undefined
What do I need to play?
- Undefined
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Related guides
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Frequently asked questions
Mostly none at the moment. There are a few, but this is a work in progress. Once implemented, players will be able to enable or disable any category of tricks by setting a difficulty for each trick category in the preset.
There is no heatrun logic, but when that’s added you will be able to set a scale for how much health you’re expected to have to perform heat runs, as well as setting a trick difficulty that can outright disable more complex ones. This is not yet a feature.
The NTSC version is what you should use. NTSC-U and NTSC-J are actually identical, so it doesn’t matter which you use. The PAL version is not supported.
You can randomize the game’s items, as well as starting items and spawn location. You can only spawn in Vanilla save stations, at the ship, or at Ceres Station. Item rando can be done as either major/minor or full rando. You cannot randomize room or area layout, door caps, bosses, escape, or anything else, though these are planned for the future.
There are many patches, both gameplay patches (which can be selected in the preset settings) and cosmetic patches (which can be chosen in the cosmetic patches dialogue after generating a game). There is no support for custom Samus or Ship sprites at the moment, though this is planned for future.
This is planned in future. Much of the work on the game interface has already been done, but there’s more work that needs to be done to integrate the game with Randovania.